
Parroom Enterprises is the catch-all for the endeavors of Robert N. Charrette (aka bob Charrette), the sculptor - writer - game designer who is the so-called mastermind behind Parroom Station.
The Parroom project began with a website covering the background to Parroom Station's alternative history as a lead up to the launch of Parroom Station Miniatures, a creator-owned line of miniatures figurines designed for playing games set in that universe.
Parroom Station Miniatures is the design house for a variety of miniatures. Cick on the logo to view a semi-commercial display of what's on offer and learn where to get some for yourself.
Parroom Station Miniatures began as a single line of figurines designed for the Parroom Station universe. It was originally produced by The London War Room. Things have changed over the years and Parroom Station Miniatures is not just about Mars anymore.
Parroom Station Miniatures are currently produced by Brigade games and Hobby supplies LLC and can be purchased from them at HMGS gaming conventions, by post, or on the web at Brigade Games. Click these dice
to shop there.
Parroom Station Miniatures lines include:
Valor & Steel & Flesh is a set of battle game rules based on the Brother Against Brother system. While focussing on Parroom Station's Martian background, the rules are usable for:
Click the cover to learn more.
In 2010, the Parroom Project spins off Skyrunners: Martian Aerial Race System. Learn more by clicking the logo or visiting the Skyrunners Project tab.
Skyrunners: Martian Aerial Race System is an offshoot of the Parroom Project.
Skyrunners:Martian Aerial Race System is a racing game based on the traditional Dethkatilleen races held in most Martian City States.
Racecraft are the float ship class called a Skud’arr, usually rendered in English as a Scudder.
During a race, scudders fly through gates and around pylons, all the while trying to avoid the hazards of the Martian skies and the sometimes dangerous intentions of their fellow racers. The first craft to pass all markers and reach the finish line is the winner.
Skyrunners:M.A.R.S. rules use dice and cards to recreate the excitement of a Martian race day. Within the pages of the Skyrunners:M.A.R.S Manual youll find rules racing and race days, flight and maneuvers, crew actions, and the very important collisions and their effects. What we don't do is tell you how to optimize your race strategy. That's because we're pretty sure you'll be sneakier and more adept pilots than we are.
Skyrunners: Basic Deck Set has three full-color, non-random decks of cards: a Race Deck for determining who acts first in a turn; a Hazards Deck for determining what disruptive encounter might slow you down or put you out of the race; and a Ploys Deck stocked with a selection of dirty tricks and gimmicks to ensure that you will be the winner. It even comes with a mini-rulebook containing a condensed set of the rules. Add racecraft and dice and you can play!
Competition is fierce. Are you up to it?
In conjunction with Acheson Creations, we produce scudder-class float ships as well as race buoys and pylons.
Ssssssh! It's still a secret.
Robert N. Charrette has written a number of novels, some set in shared game-related universes and others in universes of his own creation.